![]() Jet engines respond to the throttle, but just like real-life jets they exhibit throttle lag. Some engines, most notably the mainsail, cannot be run at 100% throttle for long periods at all. Higher throttle settings also cause the engine to overheat, which can lead to explosions if not caught in time. ![]() ![]() Liquid engines are controlled directly by the throttle in the most simple way- the higher the throttle, the more thrust they produce and the more fuel they consume. Physical time warp may be used, but at the risk of destabilizing the ship due to the loss of calculation accuracy while accelerated. If engines are firing, non-physical time warp cannot be used. When a vessel is first launched from the Launch Pad or Runway, the throttle is initially set to 50%.Īctivating non-physical time warp will automatically cut the throttle if no engines are firing. The X key will immediately cut the throttle (faster than holding down ^ Left Ctrl) conversely the Z key will immediately set the throttle to maximum. When in Intra-Vehicular Activity view, the throttle lever in the cockpit can also be used by clicking and dragging it with the mouse. The throttle can be controlled with the ⇧ Left Shift and ^ Left Ctrl keys, which will respectively increase and decrease the throttle. The throttle indicator is located to the left of the navball. The throttle may be set anywhere from 0% (or "closed", meaning that engines are inactive) to 100% (or "open", meaning that engines are producing their highest level of thrust). The throttle setting determines the demanded thrust from the engine(s) on the active stage of the craft.
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